head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.

Variance · Systems & Chaos
An element-combining puzzle testing guesswork that collapses entirely once recipes are known.
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Doodle God leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Doodle God
Tapping two elements together is effortless
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Every character responds along authored branches
Doodle God
No opponent - just a combination table
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Doodle God
Valid recipes are hidden until guessed or brute-forced
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
Doodle God
Once the combination tree is known the game is solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.