head to head
Disco Elysium: The Final CutvsPokémon Mystery Dungeon: Gates to Infinity
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Gates to Infinity leans Optimization (Systems & Chaos).
Disco Elysium: The Final CutPokémon Mystery Dungeon: Gates to Infinity
Axis by axis
Execution0 vs 1
Pokémon Mystery Dungeon: Gates to Infinity leans harder on execution: Turn-based grid moves involve no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Pokémon Mystery Dungeon: Gates to Infinity leans harder on optimization: Team builds and item management converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

