head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.

Optimization · Systems & Chaos
Sifting a found phone's hidden contents to assemble one fixed mystery.
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); Simulacra leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Simulacra
Tapping through a phone interface
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Every character responds along authored branches
Simulacra
The entity is scripted horror, not an adapting mind
Disco Elysium: The Final Cut leans a little harder on variance, though the gap is small.
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Simulacra
The mystery is hidden information uncovered once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
Simulacra
Piecing clues from texts and apps is the whole test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.