head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
The Council
Menu-driven confrontations; no dexterity.
The Council leans a little harder on reads, though the gap is small.
Disco Elysium: The Final Cut
Every character responds along authored branches
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
Disco Elysium: The Final Cut leans a little harder on variance, though the gap is small.
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
The Council
Hidden character traits and unknown consequences until learned.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.