head to head
Disco Elysium: The Final CutvsThe Council
Disco Elysium: The Final Cut leans Variance (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Disco Elysium: The Final CutThe Council
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 1
The Council leans harder on reads: NPCs have vulnerabilities and immunities, but fully scripted.
Variance5 vs 4
Disco Elysium: The Final Cut leans harder on variance: Dice checks and hidden thresholds gate outcomes
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

