head to head
Discworld NoirvsI Have No Mouth, and I Must Scream
Discworld Noir leans Optimization (Systems & Chaos); I Have No Mouth, and I Must Scream leans Optimization (Pure Optimization).
Discworld NoirI Have No Mouth, and I Must Scream
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Discworld Noir leans harder on variance: Clue-notebook mystery hides connections until found.
Optimization6 vs 7
I Have No Mouth, and I Must Scream leans harder on optimization: Puzzle chains and ethical-path knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

