head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A notoriously difficult comedy adventure where Rincewind the inept wizard must rid Ankh-Morpork of a dragon.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.
Discworld leans Optimization (Pure Optimization); Fallout Shelter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld
Point-and-click; no manual ceiling.
Fallout Shelter
Tapping menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld
Ankh-Morpork's citizens are scripted gag dispensers.
Fallout Shelter
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld
Infamously obscure puzzle logic blindsides every first-timer.
Fallout Shelter
Incident spawns and lunchbox loot rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld
Byzantine item chains are brutal but fully solvable.
Fallout Shelter
Dweller stats and room layout are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.