head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.
Disney's Hercules Action Game leans Execution (Practiced Mastery); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Level layouts are fixed once played
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Memorising level hazards and power-up locations
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.