head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.

Execution · Pure Mechanics
A tilt-controlled physics game testing motion precision to navigate a duck.
Disney's Hercules Action Game leans Execution (Practiced Mastery); Super Rub 'a' Dub leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
Super Rub 'a' Dub
Tilt control precision to steer the duck is core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
Super Rub 'a' Dub
No opponent to predict
Super Rub 'a' Dub leans a little harder on variance, though the gap is small.
Disney's Hercules Action Game
Level layouts are fixed once played
Super Rub 'a' Dub
Hazard placement fixed per tub
Disney's Hercules Action Game leans a little harder on optimization, though the gap is small.
Disney's Hercules Action Game
Memorising level hazards and power-up locations
Super Rub 'a' Dub
Fast routes through tubs reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.