head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arena dueling that mixes build preparation with execution and opponent prediction.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Dissidia 012 Final Fantasy leans Execution (Practiced Mastery); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
Dissidia 012 Final Fantasy leans a little harder on execution, though the gap is small.
Dissidia 012 Final Fantasy
Aerial chases and punish timing demand real dexterity
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dissidia 012 Final Fantasy
Versus humans, bravery mind-games and bait punishes matter
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dissidia 012 Final Fantasy
Little randomness once movesets are known
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on optimization, though the gap is small.
Dissidia 012 Final Fantasy
Builds, equipment and matchup knowledge shape every fight
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Dissidia 012 Final Fantasy →
full breakdown
The Lord of the Rings: The Battle for Middle-earth II →