head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arena duels mixing twitch dodge-punish play with RPG build preparation.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
Dissidia Final Fantasy leans Execution (Practiced Mastery); Star Wars: Squadrons leans Execution (Grand Arena).
Star Wars: Squadrons leans a little harder on execution, though the gap is small.
Dissidia Final Fantasy
Aerial dashes, dodge timing and punishes demand fast hands
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Star Wars: Squadrons leans a little harder on reads, though the gap is small.
Dissidia Final Fantasy
Human duels hinge on baiting bravery attacks and dodges
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dissidia Final Fantasy
Some equipment and summon randomness, mostly known state
Star Wars: Squadrons
Full information maps; little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dissidia Final Fantasy
Builds, accessories and matchup knowledge shape every duel
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.