head to head
DistrustvsFor the King
Distrust leans Optimization (Systems & Chaos); For the King leans Variance (Systems & Chaos).
DistrustFor the King
Axis by axis
Execution2 vs 1
Distrust leans harder on execution: Isometric clicking under time pressure, never twitch demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

