head to head
Neither is simply harder - they are hard in different places. Divekick demands more reads; Guilty as Sock! demands more variance.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Pure Mind Games
An online party game about improvising arguments to persuade human judges.
Divekick leans Reads (Pure Mind Games); Guilty as Sock! leans Reads (Pure Mind Games).
Divekick leans a little harder on execution, though the gap is small.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Guilty as Sock!
No twitch input; it's a talking party game
Divekick leans clearly harder on reads.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Guilty as Sock!
Persuading human players and judges is the core
Guilty as Sock! leans clearly harder on variance.
Divekick
Fully deterministic.
Guilty as Sock!
Absurd evidence cards add hidden, random elements
Divekick leans a little harder on optimization, though the gap is small.
Divekick
Character angles and gem choices are quickly mapped.
Guilty as Sock!
Little system to solve beyond rhetoric and bluffing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.