head to head
Mortal Kombat asks more than Divekick, and the gap is execution.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Competitive PvP
The 2011 reboot that returned Mortal Kombat to brutal 2D fighting fundamentals.
Divekick leans Reads (Pure Mind Games); Mortal Kombat leans Reads (Competitive PvP).
Mortal Kombat leans clearly harder on execution.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Mortal Kombat
Combo execution and punish timing
Divekick leans a little harder on reads, though the gap is small.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Mortal Kombat
Human opponents adapt; conditioning and counter-guessing rule
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divekick
Fully deterministic.
Mortal Kombat
Near-deterministic systems
Mortal Kombat leans clearly harder on optimization.
Divekick
Character angles and gem choices are quickly mapped.
Mortal Kombat
Frame data and matchup study converge to known answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.