head to head
Neither is simply harder - they are hard in different places. Divekick demands more reads; PlayStation All-Stars Battle Royale demands more execution.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Execution · Competitive PvP
Sony's mascot brawler where only Super attacks score kills, making meter management the whole game.
Divekick leans Reads (Pure Mind Games); PlayStation All-Stars Battle Royale leans Execution (Competitive PvP).
PlayStation All-Stars Battle Royale leans clearly harder on execution.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
PlayStation All-Stars Battle Royale
Combo routes into Super meter need decent but modest hands.
Divekick leans clearly harder on reads.
Divekick
Pure spacing yomi against an adapting human is the entire game.
PlayStation All-Stars Battle Royale
Super-only kills make baiting human opponents the core decision.
PlayStation All-Stars Battle Royale leans a little harder on variance, though the gap is small.
Divekick
Fully deterministic.
PlayStation All-Stars Battle Royale
Items and four-player chaos add mild randomness.
PlayStation All-Stars Battle Royale leans a little harder on optimization, though the gap is small.
Divekick
Character angles and gem choices are quickly mapped.
PlayStation All-Stars Battle Royale
Meter-build efficiency per character is the solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.