head to head
Your Only Move is Hustle asks more than Divekick, and the gap is optimization.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Pure Mind Games
A fighting game with execution deleted, leaving pure simultaneous-turn opponent prediction.
Divekick leans Reads (Pure Mind Games); Your Only Move is Hustle leans Reads (Pure Mind Games).
Divekick leans a little harder on execution, though the gap is small.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Your Only Move is Hustle
Turn-based inputs remove the dexterity test entirely
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Your Only Move is Hustle
Simultaneous turns make outguessing your specific opponent everything
Your Only Move is Hustle leans a little harder on variance, though the gap is small.
Divekick
Fully deterministic.
Your Only Move is Hustle
Hidden simultaneous choices resolve each beat
Your Only Move is Hustle leans clearly harder on optimization.
Divekick
Character angles and gem choices are quickly mapped.
Your Only Move is Hustle
Frame knowledge and spacing math anchor the prediction game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.