head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Deep tactical build crafting and elemental combo solving across set-piece turn-based encounters.

Optimization · Pure Optimization
Etrian-style crossover crawler where party builds and careful map routing carry the labyrinth.
Divinity: Original Sin II - Definitive Edition leans Optimization (Pure Optimization); Persona Q: Shadow of the Labyrinth leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin II - Definitive Edition
Turn-based combat removes any physical ceiling
Persona Q: Shadow of the Labyrinth
First-person grid crawl; menus only.
Divinity: Original Sin II - Definitive Edition leans a little harder on reads, though the gap is small.
Divinity: Original Sin II - Definitive Edition
Optional PvP arena aside, AI follows mappable behaviour
Persona Q: Shadow of the Labyrinth
FOEs follow fixed patrol patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin II - Definitive Edition
Initiative rolls, random loot and unknown encounters add spice
Persona Q: Shadow of the Labyrinth
Boost procs and drops add minor noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin II - Definitive Edition
Build synergies, surface combos and positioning are deeply solvable
Persona Q: Shadow of the Labyrinth
Sub-persona builds, map drawing, and FOE puzzles are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Divinity: Original Sin II - Definitive Edition →
full breakdown
Persona Q: Shadow of the Labyrinth →