head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based RPG where elemental surface interactions reward complete knowledge of combinatorial systems.

Optimization · Pure Optimization
A deep 3.5E optimization puzzle where prestige class chaining and feat synergies determine party effectiveness.
Divinity: Original Sin leans Optimization (Pure Optimization); Neverwinter Nights 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Turn-based combat requires zero twitch; positioning is deliberate
Neverwinter Nights 2
Tactical pause negates twitch; positioning is deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
AI opponents use scripted priorities with no player modelling
Neverwinter Nights 2
Companion AI and enemy scripting are fixed, non-adaptive routines
Divinity: Original Sin leans a little harder on variance, though the gap is small.
Divinity: Original Sin
Elemental surface interactions contain hidden combinatorial space to discover
Neverwinter Nights 2
Hidden enemy stat blocks and variable dungeon RNG create unknowns
Divinity: Original Sin leans a little harder on optimization, though the gap is small.
Divinity: Original Sin
Elemental chain combos and initiative manipulation are systemically solvable
Neverwinter Nights 2
3.5E feat synergies and prestige class planning define optimal builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.