head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A turn-based RPG where elemental surface interactions reward complete knowledge of combinatorial systems.

Optimization · Pure Optimization
A Pathfinder system-mastery game where feat optimization and kingdom timeline routing determine survival.
Divinity: Original Sin leans Optimization (Pure Optimization); Pathfinder: Kingmaker leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Turn-based combat requires zero twitch; positioning is deliberate
Pathfinder: Kingmaker
Real-time-with-pause removes twitch; timed kingdom events add pressure marginally
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
AI opponents use scripted priorities with no player modelling
Pathfinder: Kingmaker
All enemies and advisors follow scripted patterns without player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Elemental surface interactions contain hidden combinatorial space to discover
Pathfinder: Kingmaker
Hidden ability check thresholds and timed kingdom deadlines create unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin
Elemental chain combos and initiative manipulation are systemically solvable
Pathfinder: Kingmaker
Pathfinder feat chains and kingdom management routing have known optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.