head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cave's genre-defining bullet hell where survival is execution and score is a memorized chain route.

Execution · Pure Mechanics
A precision movement game disguised as a card-action roguelite, decided almost purely by execution.
DoDonPachi leans Execution (Practiced Mastery); Neon White leans Execution (Pure Mechanics).
Neon White leans a little harder on execution, though the gap is small.
DoDonPachi
Threading dense bullet curtains demands pixel-perfect movement
Neon White
Card-discarding movement tech is the entire game at maximum precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi
Fixed scripted patterns, nothing adapts
Neon White
Solo time-trial levels; no opponent to read or predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi
Near-fully deterministic once patterns are learned
Neon White
Fixed levels with no randomness; entirely deterministic
DoDonPachi leans a little harder on optimization, though the gap is small.
DoDonPachi
Chain meter routing defines high-level play entirely
Neon White
Route optimisation and card-discard sequencing form the depth layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.