head to head

Don't Knock Twice cover artvsEvil cover art

Don't Knock TwicevsEvil

Don't Knock Twice leans Variance (Systems & Chaos); Evil leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION4 /10
Don't Knock TwiceEvil

Axis by axis

Execution1 vs 2

Evil leans harder on execution: Walking and looking; minimal physical demand

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization4 vs 3

Don't Knock Twice leans harder on optimization: Puzzle solutions and routes are fixed once learned

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Don't Knock Twice

full breakdown

Evil