head to head
Don't Knock TwicevsLayers of Fear (2016)
Don't Knock Twice leans Variance (Systems & Chaos); Layers of Fear (2016) leans Variance (Systems & Chaos).
Don't Knock TwiceLayers of Fear (2016)
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Layers of Fear (2016) leans harder on variance: Room geometry shifts semi-randomly, disorienting the player
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

