head to head

Don't Scream cover artvsEvil cover art

Don't ScreamvsEvil

Don't Scream leans Variance (Pure Chaos); Evil leans Variance (Systems & Chaos).

EXECUTION3 /10READS0 /10VARIANCE6 /10OPTIMIZATION2 /10
Don't ScreamEvil

Axis by axis

Execution3 vs 2

Don't Scream leans harder on execution: Keeping your voice steady is the only physical test

Reads0 vs 0

Even - both lean on reads about the same.

Variance6 vs 4

Don't Scream leans harder on variance: Dynamic scare placement makes every walk unpredictable

Optimization2 vs 3

Evil leans harder on optimization: Figuring out what to do next is the small loop

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Don't Scream

full breakdown

Evil