head to head
Don't ScreamvsEvil
Don't Scream leans Variance (Pure Chaos); Evil leans Variance (Systems & Chaos).
Don't ScreamEvil
Axis by axis
Execution3 vs 2
Don't Scream leans harder on execution: Keeping your voice steady is the only physical test
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 4
Don't Scream leans harder on variance: Dynamic scare placement makes every walk unpredictable
Optimization2 vs 3
Evil leans harder on optimization: Figuring out what to do next is the small loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

