head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The 1981 arcade classic of climbing girders and dodging barrels.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.
Donkey Kong leans Execution (Practiced Mastery); Ghostrunner leans Execution (Pure Mechanics).
Ghostrunner leans a little harder on execution, though the gap is small.
Donkey Kong
Frame-tight jumps over barrels under arcade pressure
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Fixed arcade patterns, nothing adapts
Ghostrunner
Enemy placements are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Barrel bounces add slight unpredictability
Ghostrunner
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong
Stage patterns and score routes fully learnable
Ghostrunner
Route planning and enemy-order solutions define fast clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.