head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
An element-combining puzzle testing guesswork that collapses entirely once recipes are known.

Optimization · Systems & Chaos
Surveillance thriller where you decide which citizens' secrets to report to the state.
Doodle God leans Variance (Systems & Chaos); Orwell: Keeping an Eye on You leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
Tapping two elements together is effortless
Orwell: Keeping an Eye on You
Reading and clicking documents only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
No opponent - just a combination table
Orwell: Keeping an Eye on You
Story characters are scripted, not adaptive
Doodle God leans a little harder on variance, though the gap is small.
Doodle God
Valid recipes are hidden until guessed or brute-forced
Orwell: Keeping an Eye on You
Truth is hidden until you uncover contradicting datachunks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doodle God
Once the combination tree is known the game is solved
Orwell: Keeping an Eye on You
Choosing which evidence to upload steers fixed outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.