head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
A vertical shoot-'em-up testing dodging and aim across scripted waves.
Doom (1993) leans Execution (Pure Mechanics); Dragon Spirit: The New Legend leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Dragon Spirit: The New Legend
Dodging bullets and aiming is the lead skill
Dragon Spirit: The New Legend leans a little harder on reads, though the gap is small.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Dragon Spirit: The New Legend
Enemies follow fixed patterns, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Dragon Spirit: The New Legend
Some enemy spawn timing varies
Doom (1993) leans a little harder on optimization, though the gap is small.
Doom (1993)
Level routing and resource management determine survival efficiency
Dragon Spirit: The New Legend
Power-up routing and pattern memorization help survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.