head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Practiced Mastery
A fast shooter that rewards learning enemy ambush patterns and hunting interactable environments for secrets and shortcuts.
Doom (1993) leans Execution (Pure Mechanics); Duke Nukem 3D leans Execution (Practiced Mastery).
Doom (1993) leans a little harder on execution, though the gap is small.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Duke Nukem 3D
Fast movement and precise shooting across interactive environments
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Duke Nukem 3D
All enemies follow scripted AI; no adaptive opponent present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Duke Nukem 3D
Enemy ambushes and secret placement are hidden on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Level routing and resource management determine survival efficiency
Duke Nukem 3D
Level structure and secret routing reward systematic exploration
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.