head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
A breakout brick-buster testing paddle precision and power-up management.
Doom (1993) leans Execution (Pure Mechanics); DX-Ball 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
DX-Ball 2
Precise paddle control to keep the ball alive is twitch-core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
DX-Ball 2
No opponent to predict in this breakout game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
DX-Ball 2
Ball angles and power-up drops add unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Level routing and resource management determine survival efficiency
DX-Ball 2
Power-up management and brick clearing order rewards strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.