head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Practiced Mastery
A top-down shooter testing dodging plus careful party power-up management.
Doom (1993) leans Execution (Pure Mechanics); King's Knight leans Execution (Practiced Mastery).
Doom (1993) leans a little harder on execution, though the gap is small.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
King's Knight
Dodging and shooting in the scrolling shooter demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
King's Knight
Enemies follow scripted patterns, not adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
King's Knight
Hidden power-ups under terrain add uncertainty
King's Knight leans a little harder on optimization, though the gap is small.
Doom (1993)
Level routing and resource management determine survival efficiency
King's Knight
Powering up every hero and routing is essential to survive
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.