head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
Digital pinball platform where flipper precision and table knowledge build high scores.
Doom (1993) leans Execution (Pure Mechanics); Pinball FX3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Pinball FX3
Flipper timing and nudge control are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Pinball FX3
The table never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Pinball FX3
Ball physics introduce bounce unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Level routing and resource management determine survival efficiency
Pinball FX3
Mode strategies and shot priorities per table
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.