head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
A bullet-hell shoot-'em-up testing precise dodging and shooting through scripted enemy waves.
Doom (1993) leans Execution (Pure Mechanics); Q-YO Blaster leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Q-YO Blaster
Precise dodging through bullet patterns drives survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Q-YO Blaster
Enemies follow scripted patterns, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Q-YO Blaster
Some randomized spawns and drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Level routing and resource management determine survival efficiency
Q-YO Blaster
Character and weapon choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.