head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through fixed dense patterns.
Doom (1993) leans Execution (Pure Mechanics); Rolling Gunner leans Execution (Pure Mechanics).
Rolling Gunner leans a little harder on execution, though the gap is small.
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Rolling Gunner
Dodging dense bullet patterns is the entire skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Rolling Gunner
Solo arcade, enemies are scripted not adaptive
Doom (1993) leans a little harder on variance, though the gap is small.
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Rolling Gunner
Patterns are fixed once learned, minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom (1993)
Level routing and resource management determine survival efficiency
Rolling Gunner
Scoring routes and the rolling-gun mechanic reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.