head to head
Doom (1993)vsScourgeBringer
Doom (1993) leans Execution (Pure Mechanics); ScourgeBringer leans Execution (Pure Mechanics).
Doom (1993)ScourgeBringer
Axis by axis
Execution8 vs 9
ScourgeBringer leans harder on execution: Twitch combo chaining and aerial dashes demand precision.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
ScourgeBringer leans harder on variance: Procedural rooms and upgrade rolls add swing.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

