head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; Escape Doodland demands more variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A reflex runner-platformer of fleeing a monster through hazard-filled levels.
DOOM (2016) leans Execution (Pure Mechanics); Escape Doodland leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Escape Doodland
Reflex timing while fleeing a monster is the core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Escape Doodland
Monster chase is scripted, not adaptive
Escape Doodland leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Escape Doodland
Obstacle layouts add some randomness
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Escape Doodland
Learning level hazards improves survival slightly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.