head to head
Neither is simply harder - they are hard in different places. Escape Doodland demands more variance; Super Mario World demands more optimization.

Execution · Pure Mechanics
A reflex runner-platformer of fleeing a monster through hazard-filled levels.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Escape Doodland leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Escape Doodland leans a little harder on execution, though the gap is small.
Escape Doodland
Reflex timing while fleeing a monster is the core
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Escape Doodland leans a little harder on reads, though the gap is small.
Escape Doodland
Monster chase is scripted, not adaptive
Super Mario World
Scripted Koopas adapt to nothing
Escape Doodland leans clearly harder on variance.
Escape Doodland
Obstacle layouts add some randomness
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Escape Doodland
Learning level hazards improves survival slightly
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.