head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; Gang Beasts demands more reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A physics brawler where reading opponent momentum and executing grabs against chaotic ragdoll physics determines survival.
DOOM (2016) leans Execution (Pure Mechanics); Gang Beasts leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Gang Beasts
Wobbly physics combat requires precise grab and throw timing
Gang Beasts leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Gang Beasts
Reading human opponent momentum and intent is constant
Gang Beasts leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Gang Beasts
Physics chaos introduces run-level unpredictability
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Gang Beasts
Very limited solvable systems in this format
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.