head to head
Neither is simply harder - they are hard in different places. Gang Beasts demands more reads; Super Mario Odyssey demands more optimization.

Execution · Pure Mechanics
A physics brawler where reading opponent momentum and executing grabs against chaotic ragdoll physics determines survival.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Gang Beasts leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Gang Beasts
Wobbly physics combat requires precise grab and throw timing
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Gang Beasts leans clearly harder on reads.
Gang Beasts
Reading human opponent momentum and intent is constant
Super Mario Odyssey
No adaptive opponents whatsoever.
Gang Beasts leans a little harder on variance, though the gap is small.
Gang Beasts
Physics chaos introduces run-level unpredictability
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Gang Beasts
Very limited solvable systems in this format
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.