head to head
Neither is simply harder - they are hard in different places. Gang Beasts demands more reads; Super Mario World demands more optimization.

Execution · Pure Mechanics
A physics brawler where reading opponent momentum and executing grabs against chaotic ragdoll physics determines survival.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Gang Beasts leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gang Beasts
Wobbly physics combat requires precise grab and throw timing
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Gang Beasts leans clearly harder on reads.
Gang Beasts
Reading human opponent momentum and intent is constant
Super Mario World
Scripted Koopas adapt to nothing
Gang Beasts leans a little harder on variance, though the gap is small.
Gang Beasts
Physics chaos introduces run-level unpredictability
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Gang Beasts
Very limited solvable systems in this format
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.