head to head
Geometry Wars 3: Dimensions Evolved asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A twin-stick arcade shooter about surviving neon geometric enemy swarms for high score.
DOOM (2016) leans Execution (Pure Mechanics); Geometry Wars 3: Dimensions Evolved leans Execution (Pure Mechanics).
Geometry Wars 3: Dimensions Evolved leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Geometry Wars 3: Dimensions Evolved
Twin-stick precision dodging and shooting under chaos.
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Geometry Wars 3: Dimensions Evolved
No opponent modeling the player.
Geometry Wars 3: Dimensions Evolved leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Geometry Wars 3: Dimensions Evolved
Enemy spawn patterns have randomized elements.
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Geometry Wars 3: Dimensions Evolved
Scoring routes are learnable but execution dominates.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.