head to head
DOOM (2016) asks more than Heave Ho, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Co-op physics party game about chaining grabbed hands across deadly gaps.
DOOM (2016) leans Execution (Pure Mechanics); Heave Ho leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Heave Ho
Grip timing and swing physics under chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Heave Ho
Friends sabotage, but it is party chaos
Heave Ho leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Heave Ho
Physics wobble creates slapstick
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Heave Ho
Levels are short and shallow to route
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.