head to head
Super Mario Odyssey asks more than Heave Ho, and the gap is optimization.

Execution · Pure Mechanics
Co-op physics party game about chaining grabbed hands across deadly gaps.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Heave Ho leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Heave Ho
Grip timing and swing physics under chaos
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Heave Ho leans a little harder on reads, though the gap is small.
Heave Ho
Friends sabotage, but it is party chaos
Super Mario Odyssey
No adaptive opponents whatsoever.
Heave Ho leans a little harder on variance, though the gap is small.
Heave Ho
Physics wobble creates slapstick
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Heave Ho
Levels are short and shallow to route
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.