head to head
Super Mario World asks more than Heave Ho, and the gap is optimization.

Execution · Pure Mechanics
Co-op physics party game about chaining grabbed hands across deadly gaps.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Heave Ho leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heave Ho
Grip timing and swing physics under chaos
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Heave Ho leans a little harder on reads, though the gap is small.
Heave Ho
Friends sabotage, but it is party chaos
Super Mario World
Scripted Koopas adapt to nothing
Heave Ho leans a little harder on variance, though the gap is small.
Heave Ho
Physics wobble creates slapstick
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Heave Ho
Levels are short and shallow to route
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.