head to head
DOOM (2016) asks more than Hogan's Alley, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
NES Zapper classic testing raw aim against pop-up gangster targets.
DOOM (2016) leans Execution (Pure Mechanics); Hogan's Alley leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Hogan's Alley
Pure light-gun aim and reaction speed
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Hogan's Alley
Cardboard targets cannot adapt
Hogan's Alley leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Hogan's Alley
Target order randomizes within simple sets
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Hogan's Alley
Little to plan beyond gangster-vs-civilian recognition
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.