head to head
Super Mario World asks more than Hogan's Alley, and the gap is optimization.

Execution · Pure Mechanics
NES Zapper classic testing raw aim against pop-up gangster targets.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Hogan's Alley leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Hogan's Alley leans a little harder on execution, though the gap is small.
Hogan's Alley
Pure light-gun aim and reaction speed
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hogan's Alley
Cardboard targets cannot adapt
Super Mario World
Scripted Koopas adapt to nothing
Hogan's Alley leans a little harder on variance, though the gap is small.
Hogan's Alley
Target order randomizes within simple sets
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Hogan's Alley
Little to plan beyond gangster-vs-civilian recognition
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.