head to head
DOOM (2016) asks more than Lethal Enforcers II: Gun Fighters, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A light-gun shooter testing raw aiming speed against pop-up targets.
DOOM (2016) leans Execution (Pure Mechanics); Lethal Enforcers II: Gun Fighters leans Execution (Pure Mechanics).
Lethal Enforcers II: Gun Fighters leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Lethal Enforcers II: Gun Fighters
Light-gun aiming speed and accuracy are the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Lethal Enforcers II: Gun Fighters
Enemies pop in scripted positions, no adaptation
Lethal Enforcers II: Gun Fighters leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Lethal Enforcers II: Gun Fighters
Minor pop-up timing variance, mostly fixed sequences
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Lethal Enforcers II: Gun Fighters
Learning shooting-gallery layouts adds modest optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.