head to head
Super Mario Odyssey asks more than Lethal Enforcers II: Gun Fighters, and the gap is optimization.

Execution · Pure Mechanics
A light-gun shooter testing raw aiming speed against pop-up targets.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Lethal Enforcers II: Gun Fighters leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Lethal Enforcers II: Gun Fighters leans a little harder on execution, though the gap is small.
Lethal Enforcers II: Gun Fighters
Light-gun aiming speed and accuracy are the whole game
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Lethal Enforcers II: Gun Fighters leans a little harder on reads, though the gap is small.
Lethal Enforcers II: Gun Fighters
Enemies pop in scripted positions, no adaptation
Super Mario Odyssey
No adaptive opponents whatsoever.
Lethal Enforcers II: Gun Fighters leans a little harder on variance, though the gap is small.
Lethal Enforcers II: Gun Fighters
Minor pop-up timing variance, mostly fixed sequences
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Lethal Enforcers II: Gun Fighters
Learning shooting-gallery layouts adds modest optimization
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.