head to head
Neither is simply harder - they are hard in different places. Lethal Enforcers II: Gun Fighters demands more execution; Super Mario World demands more optimization.

Execution · Pure Mechanics
A light-gun shooter testing raw aiming speed against pop-up targets.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Lethal Enforcers II: Gun Fighters leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Lethal Enforcers II: Gun Fighters leans clearly harder on execution.
Lethal Enforcers II: Gun Fighters
Light-gun aiming speed and accuracy are the whole game
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Lethal Enforcers II: Gun Fighters leans a little harder on reads, though the gap is small.
Lethal Enforcers II: Gun Fighters
Enemies pop in scripted positions, no adaptation
Super Mario World
Scripted Koopas adapt to nothing
Lethal Enforcers II: Gun Fighters leans a little harder on variance, though the gap is small.
Lethal Enforcers II: Gun Fighters
Minor pop-up timing variance, mostly fixed sequences
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Lethal Enforcers II: Gun Fighters
Learning shooting-gallery layouts adds modest optimization
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.