head to head
Magic Jewelry asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A Columns-style falling-block test of placement speed under acceleration.
DOOM (2016) leans Execution (Pure Mechanics); Magic Jewelry leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Magic Jewelry
Fast column placement under accelerating drop speed
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Magic Jewelry
Solo puzzle, nothing to predict
Magic Jewelry leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Magic Jewelry
Random jewel columns are bounded and mappable
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Magic Jewelry
Stacking for chain matches has known patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.