head to head
Magic Jewelry asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A Columns-style falling-block test of placement speed under acceleration.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Magic Jewelry leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Fast column placement under accelerating drop speed
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Solo puzzle, nothing to predict
Super Mario World
Scripted Koopas adapt to nothing
Magic Jewelry leans clearly harder on variance.
Magic Jewelry
Random jewel columns are bounded and mappable
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Stacking for chain matches has known patterns
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.