head to head
Magic Jewelry asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A Columns-style falling-block test of placement speed under acceleration.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Magic Jewelry leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Magic Jewelry
Fast column placement under accelerating drop speed
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Solo puzzle, nothing to predict
Super Mario Odyssey
No adaptive opponents whatsoever.
Magic Jewelry leans clearly harder on variance.
Magic Jewelry
Random jewel columns are bounded and mappable
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Magic Jewelry
Stacking for chain matches has known patterns
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.