head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; Mashed: Drive to Survive demands more reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Twitch top-down driving and weapon chaos against friends on a couch.
DOOM (2016) leans Execution (Pure Mechanics); Mashed: Drive to Survive leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Mashed: Drive to Survive
Top-down cornering at speed while aiming weapons is twitchy
Mashed: Drive to Survive leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Mashed: Drive to Survive
Couch rivals bait blocks and time weapon strikes
Mashed: Drive to Survive leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Mashed: Drive to Survive
Weapon pickups and missile strikes add party chaos
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Mashed: Drive to Survive
Track knowledge helps but stays shallow by design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.